Sniper Elite 5’s Weapon Noise Stat Audible detection range stat for my recommended SREM-1 configuration Games with stealth systems take note: This is how you do it (I’m looking at you, Ghost Recon series). I have to say, I love how Sniper Elite 5 has added this stat to weapons. Now let’s get into Sniper Elite 5’s sound detection system. This means you’ll be detected extremely easily if you spend a lot of time looking through your scope, so it is best to avoid using your scope until you’re ready to fire! Scope glint isn’t just how you catch snipers in singleplayer gameplay When playing multiplayer, if you’re looking through a weapon scope (not iron sights or binoculars), you will create a scope glint in the direction you are facing. ![]() ![]() ![]() If the indicator is red you need to take cover elsewhere ASAP – you’re about to take fire! Multiplayer: Scope glint in Sniper Elite 5 What scope glint will look like to your enemies in multiplayer If the indicator is in gold then they feel strongly that you are in that location and are actively hunting for you there. If this indicator is in white the enemies believe you were there, but nobody is actively looking for you. If enemies have spotted you or hear noise that put them in an alert state, a triangular indicator will appear on your mini map showing your last known position. Last known position mechanic The last known position indicator You can hang below a foe or stand on a ledge above them and they won’t notice you. This provides you a strict method of retaining stealth and reduces the cone of vision of foes as they walk past you, allowing you to trigger a takedown action.Ĭover also works well (in most cases) to allow you to pop out and shoot subjects and return back to cover quickly, reducing the chance of discovery.Īlso, as an aside, note that verticality does play an important role. When you enter a “cover” state, your character appears to lean against a wall or other suitable object. The final piece of the visual detection system in Sniper Elite 5 is the cover system. You can use tall grass to great effect in some levels, moving from within a large patch while enemies are in an alert or combat state and keep them guessing as to your actual location. Note that if you stop moving that detection will halt. If enemies are in an alert state (more on that later) and you move in tall grass, enemies can begin to detect you slowly. Tall grass can also serve as a way to hide bodies, FYI. As well, you must be either crouched or prone within it for it to count. That’s because only the first type of grass shown will count as tall grass. You’ll notice that in the second image, despite being covered by foliage, you don’t get a “hidden” outline indicator on the player model. This is not tall grass no outline is present, despite being fully covered by the foliage The closer you are, the faster they’ll spot you, too. If they are within the white circle and are looking in your direction, they’ll begin to spot you. The circle within your compass highlights your basic visual detection range as far as standard enemy soldiers are concerned. Sniper Elite 5’s mini-map: What does that little circle mean? The first step in understanding it is to understand the mini-map’s visible detection meter. Sniper Elite 5’s visible detection system is critical to understand for stealthy players, especially when attempting to get the zero discovery achievements. ![]() Sniper Elite 5 Stealth: Visible Detection System Let’s start with visible detection in Sniper Elite 5. This guide will outline the full stealth system of Sniper Elite 5 so you can better understand and make use of it. Sniper Elite 5 has a lot of familiar stealth mechanics for fans of the stealth genre, but there are some extra details that anybody could benefit from learning more about. Written by wfl Polymath with a passion for accessible gaming, stealth & sniper games, precision shooting and founder of Ghost Gamer News
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